Our CEO Richard was on Morning Ireland this morning talking about a program that he’s helping to run called ‘The Bridge’. This program helps recent college graduates in the Animation and Games sectors gain real life industry experience working with companies such as Riot Games, Havok, Jam Media, and Brown Bag Films.
You can find the link to listen in below:
Here at Studio POWWOW we have been working with various animation tools for game development. We have been using two in particular that are worth mentioning, Spine and DragonBones. Both of these animation tools use 2d skeletal animation to create texture atlases to animate 2d objects. These can help to create performance enhanced, resource friendly animations.
Spine is a 2D skeletal animation tool designed by Esoteric Software specifically for game development to help bring your games to life quickly and easily. It now works with various game engines including Unity 3d, Cocos2d, Cocos2d-x, XNA / MonoGame, Starling, libgdx, Turbulenz, SFML, Torque2D, Corona, and LÖVE.
Spine also ran a successful Kickstarter campaign raising $67,569. This money was raised to help bring spine to new platforms such as Unity 3d and Coco’s 2d with runtime libraries for each.
DragonBones is also a 2d skeleton animation solution … Read More »
We have been really busy this past week here at Studio POWWOW. We had the opportunity to set up a stand to demo our game, The World of ShipAntics to the public and other game developers at Games Ireland Gathering (GIG2013) and Gaming Reimagined in the Aviva Stadium Dublin last Thurday and Windmill Lane on Friday.
We met a lot of great people who gave us some invaluable feedback on the game (Thank you if you came over to play our game by the way!).
Here are a few pictures of other developers and students playing our game. The Full Album that includes all of the pictures is available Here on our Facebook Page.
When we had time we also went around to the other developers that were showcasing their games. Pictured below are two other great Irish Game developers; Glass Robot Studios, … Read More »