how to animate
Here at Studio POWWOW we have been working with various animation tools for game development. We have been using two in particular that are worth mentioning, Spine and DragonBones. Both of these animation tools use 2d skeletal animation to create texture atlases to animate 2d objects. These can help to create performance enhanced, resource friendly animations.
Spine is a 2D skeletal animation tool designed by Esoteric Software specifically for game development to help bring your games to life quickly and easily. It now works with various game engines including Unity 3d, Cocos2d, Cocos2d-x, XNA / MonoGame, Starling, libgdx, Turbulenz, SFML, Torque2D, Corona, and LÖVE.
Spine also ran a successful Kickstarter campaign raising $67,569. This money was raised to help bring spine to new platforms such as Unity 3d and Coco’s 2d with runtime libraries for each.
DragonBones is also a 2d skeleton animation solution … Read More »